Gorgon

The proud Gorgon race rule the western portion of the Isnali Dunes. Distrusting of the Naga who originate from the other half of the desert, Gorgons have been known to make war with the Nagaji and their masters over resources and territory. Gorgons are proud warrior people and can often be found working as mercenaries or slavers when outside of their home city of Isna and the surrounding area. Those within the Isna territory often find trade as stonecutters, masons, fishermen and sculptures. In recent years, Gorgons are often hired by elves and dwarves, making them welcomed visitors to Goldcliff and Koban. Over the years, many Gorgons migrated to the Tanglevine where the moist jungle better suits their aquatic nature, often forming tribes that stick near lakes and the coast.

Creating a Gorgon (DM Permission Required)
Feat and Skill Racial Traits Defense Racial Traits Movement Racial Traits Senses Racial Traits
 * Ability Score Racial Traits: Gorgons are agile and physically powerful, but tend to ignore logic and lack common sense. They gain +2 Strength, +2 Dexterity, and –2 Wisdom.
 * Size: Gorgon are Medium creatures and thus have no bonuses or penalties due to their size.
 * Type: Gorgons are humanoids with the reptilian and aquatic subtypes. Creatures with the aquatic subtype can move in water without making Swim checks. Aquatic creatures always treat Swim as a class skill.
 * Base Speed: Gorgon are slower on land than most two legged races of the same size but are excellent swimmers. They have a base speed of 20 feet and a swim speed of 30 feet.
 * Languages: Gorgons begin play speaking Common and Draconic. Gorgons with high Intelligence scores can choose from the following: Common, Elf, Dwarf, Abyssal, Aklo, Celestial, Giant, Infernal, and Sylvan. See the Linguistics skill page for more information about these languages.
 * Coiled Tail: Gorgons +2 to CMB on a grapple and trip check due to their ability to manipulate the use of their tail against a target. (2 RP)
 * Legless: Gorgons have no legs, and therefore cannot be tripped.
 * Natural Armor: Gorgons have tough scaly skin, granting them a +1 natural armor bonus.
 * Medusa Ancestry: Gorgons are immune to magic Flesh to Stone effects and gain a +2 racial saving throw bonus against petrification.
 * Swim: Gorgons have a swim speed of 30 feet and thus gain a +8 racial bonus on Swim checks
 * Low-Light Vision: Gorgons can see twice as far as humans in dim light.