Gnome

The clever and resourceful gnomes of the Steppes spent very little of their ancient heritage in tribal squabbles, unlike the nearby elves and dwarves. Instead, a focus on inward growth took hold in the minds of the early gnomes, founding several small towns to persue that collective growth. One of those towns would eventually grow into the grand gnome capital of Garanth. It is said the gnomes brought the arcane arts to the druidistic elves and dwarves, and teaching it to them using a developed style of education. Gnomes are inventors and restless persuers of knowledge, and their towns reflect that with wealthy magical item markets and the best universities in all of Fynn.

Creating a Gnome

 * Ability Score Racial Traits: Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable. They gain +2 Constitution, +2 Charisma, and –2 Strength.
 * Type: Gnomes are Humanoid creatures with the gnome subtype.
 * Size: Gnomes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
 * Base Speed: (Slow Speed) Gnomes have a base speed of 20 feet.
 * Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. See the Linguistics skill page for more information about these languages.

Defense Racial Traits

 * Defensive Training: Gnomes gain a +4 dodge bonus to AC against monsters of the giant subtype.
 * Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.

Feat and Skill Racial Traits

 * Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
 * Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.

Magical Racial Traits

 * Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome'sCharisma modifier.

Offense Racial Traits

 * Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes.
 * Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.

Senses Racial Traits

 * Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.