Dwarf

A proud warrior tradition steeped in history, the dwaves are a proud mountain and cave dwelling race. They emerged around the time that the elves did, only a couple thousand years ago. The East Crag Mountains and the vast mining city of Goldcliff are considered the home of nearly half the dwarf population on Fynn. Other dwarves can be found in the Gloommarsh Isles, The Steppes and the Lunar Reaches. There, their ancestors used to fight against the orcs that made their home in the nearby mountain peaks but now fight the goblins who have taken residence in the vast mining caverns the dwarves created over the years. The dwarves of Goldcliff are a part of the Federation of Free Cities.

Creating a Dwarf

 * Ability Score Racial Traits: Dwarves are both tough and wise, but also a bit gruff. They gain +2 Constitution, +2 Wisdom, and –2 Charisma.
 * Size: Dwarves are Medium creatures and thus receive no bonuses or penalties due to their size.
 * Type: Dwarves are humanoids with the dwarf subtype.
 * Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
 * Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages.

Defense Racial Traits

 * Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
 * Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
 * Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Feat and Skill Racial Traits

 * Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
 * Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Senses Racial Traits

 * Darkvision: Dwarves can see perfectly in the dark up to 60 feet.

Offense Racial Traits

 * Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
 * Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.