Elf

It is believe the elves of The Steppes emerged as drow from underneath the East Crag Mountains. The early days on The Steppes were harsh as elven clans made war with one another or their dwarven neighbors. Eventually though, the clans came together and founded the grand city of Koban, the trade capital of the world. From there, the elves began to push their influence and wealth outward, expanding west into the Isnali Dunes and south into the Solaran Isles. The elves of Koban began to exploit the locals, leading to a vast slave market out of the nagaji of Fore-Etum. Today, elves can be found in any region from the Tanglevine and south, rarely traveling to the cold northern region of Fynn. Koban is a member of the Federation of Free Cities.

Creating an Elf

 * Ability Score Racial Traits: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution.
 * Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size.
 * Type: Elves are Humanoids with the elf subtype.
 * Base Speed: Elves have a base speed of 30 feet.
 * Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. See the Linguistics skill page for more information about these languages.

Defense Racial Traits

 * Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Feat and Skill Racial Traits

 * Keen Senses: Elves receive a +2 racial bonus on Perception checks.

Magical Racial Traits

 * Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Offense Racial Traits

 * Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Senses Racial Traits

 * Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.