Ratfolk

One of the most ancient races of Fynn, Ratfolk have seen the rise and fall of their civilizations on the Gloommarsh Isles. Few Ratfolk migrated to the mainland until the dwarves of Goldcliff began to explore and settle the isles, making first contact with the old but primitive species. From there, Ratfolk slaves were used by the dwarves to exploit the isle's natural resources, forcing many Ratfolk off of their ancient land claims. The result is that most Ratfolk roam the mainland and the isles contain only a very small portion of their race, despite it being their ancient homeland. Today, Ratfolk can be found in every corner of the mainland, having become the second most common race in all of Fynn.

Creating a Ratfolk
Feat and Skill Racial Traits Offense Racial Traits Senses Racial Traits
 * Ability Score Racial Traits: Ratfolk are agile and clever, yet physically weak. They gain +2 Dexterity, +2 Intelligence, and –2 Strength.
 * Type: Ratfolk are humanoids with the ratfolk subtype.
 * Size: Ratfolk are Small and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks.
 * Speed (Slow): Ratfolk have a base speed of 20 ft.
 * Languages: Ratfolk begin play speaking Common. Ratfolk with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Gnoll, Gnome, Goblin, Halfling, Orc, and Undercommon. See the Linguistics skill page for more information about these languages.
 * Tinker: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.
 * Rodent Empathy: Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
 * Swarming: Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
 * Darkvision: Ratfolk can see perfectly in the dark up to 60 feet.